Resonance Attack
Different partners have skills or ace attacks that they achieve during perfect resonance (usually after a long partnership with someone). These attacks are a symbol of the partnership’s advanced synergy and are formed based on the abilities of both Meister and Weapon together.
Here is a brief how-to guide on how to fill in your request:
1. How do we know when our characters are ready to perform a Resonance Attack?
It isn't necessarily about how many souls/points they have. The most important thing about Resonance Attacks is the bond between Weapon and Meister because if it's not strong enough achieving perfect resonance will be difficult if not impossible. If they've recently come to some kind of deep understanding, if they've gone on a lot of missions together, if they've recently gone through a rough patch together, etc. any of these could be a reason for getting a Resonance Attack!
2. How strong can I make our Resonance Attack?
Resonance Attacks are very strong! They are supposed to be the culmination of all a Meister and Weapon's experiences and hardships they overcame together, after all. Think like a final attack. However, like a final attack, it's not meant to be used continuously or without pause and, at first, the toll of such an attack will leave the characters tired afterwards. So, with that being said...
3. Things to keep in mind when creating a resonance attack
- The amount of time a Resonance Attack can be held usually isn't long. Though, given that a lot can happen in even one minute during a fight, this isn't as much of a disadvantage as you'd think.
- At first, it will be difficult for pairs to use their Resonance Attack for more than a couple of times. This is because it's tiring! After a while though, it will become easier and easier to invoke it and to use in in succession.
- The Resonance Attack should reflect the abilities of the Meister and Weapon.
4. Is there anything I can't do for Resonance Attacks?
- No wings. Creating wings is a skill specific to Grigori Soul which are extremely rare.
- No applying for mental damage, mental control, or summoning abilities.
- No applying for abilities that are specifically attuned to harming or dominating fellow human beings.
Resonance Attack Request:
Here is a brief how-to guide on how to fill in your request:
1. How do we know when our characters are ready to perform a Resonance Attack?
It isn't necessarily about how many souls/points they have. The most important thing about Resonance Attacks is the bond between Weapon and Meister because if it's not strong enough achieving perfect resonance will be difficult if not impossible. If they've recently come to some kind of deep understanding, if they've gone on a lot of missions together, if they've recently gone through a rough patch together, etc. any of these could be a reason for getting a Resonance Attack!
2. How strong can I make our Resonance Attack?
Resonance Attacks are very strong! They are supposed to be the culmination of all a Meister and Weapon's experiences and hardships they overcame together, after all. Think like a final attack. However, like a final attack, it's not meant to be used continuously or without pause and, at first, the toll of such an attack will leave the characters tired afterwards. So, with that being said...
3. Things to keep in mind when creating a resonance attack
- The amount of time a Resonance Attack can be held usually isn't long. Though, given that a lot can happen in even one minute during a fight, this isn't as much of a disadvantage as you'd think.
- At first, it will be difficult for pairs to use their Resonance Attack for more than a couple of times. This is because it's tiring! After a while though, it will become easier and easier to invoke it and to use in in succession.
- The Resonance Attack should reflect the abilities of the Meister and Weapon.
4. Is there anything I can't do for Resonance Attacks?
- No wings. Creating wings is a skill specific to Grigori Soul which are extremely rare.
- No applying for mental damage, mental control, or summoning abilities.
- No applying for abilities that are specifically attuned to harming or dominating fellow human beings.
Meister and Weapon | Resonance Attack |
MEISTER: Maka Albarn WEAPON: Soul "Eater" Evans |
Witch Hunter (SAMPLE) |
MEISTER: Akiha Tohno WEAPON: Sion Eltnam Atlasia |
Eye of Horus |
MEISTER: Eve WEAPON: Keroro |
K Frame |
MEISTER: Hyuuga Neji WEAPON: Rock Lee |
Hakkeshou Renge |
MEISTER: Kanji Tatsumi WEAPON: Naoto Shirogane |
Megidolaon / Vorpal Blade |
MEISTER: Miles Edgeworth WEAPON: Genesis Rhapsodos |
Trial by Fire |
MEISTER: Lily Ivory WEAPON: Lezard Valeth |
Venomous Servants |
MEISTER: Meister Name WEAPON: Weapon Name |
RESONANCE ATTACK |
no subject
Weapon Name: Nate 'Near' River
Resonance Attack Name: Rubik's Revenge
Why should they have a resonance attack:
To say Mello and Near have a history together would be putting it very lightly. They didn't just grow up in the same orphanage: they were rivals, always striving to be number one, a constant and intense competition that followed them well into adulthood, and into this new world. By bringing them into Death City, BREW's actions ensured that they were finally able to do the one thing they should have done all along in their world: work together as one, in a partnership that was quite rocky at the beginning, but which improved significantly over time.
Once Mello and Near understood, intellectually, how perfectly their almost-opposite personalities complement each other, they became a very effective Meister and Weapon team, but one ingredient was still missing: enough trust to let their mental walls down completely when they resonated. That trust developed as they began to grow closer, emotionally and physically, and being forced to tell the truth thanks to Excalibur's Valentine's chocolates sped things up quite a bit. There were some setbacks along the way, but eventually they both learned not only to accept, but to finally embrace that they need each other to be their strongest. This made it possible for them to resonate perfectly on a regular basis.
Physical Changes:
Near's Weapon form changes from your usual multicolored Rubik's Cube to a completely white one, with a faint glow to it that grows dimmer or brighter depending on his energy level. During their resonance attack, it becomes almost impossible to separate the Rubik's Cube from Mello's hand, as if the glow that surrounds the cube wraps around Mello's hand and wrist like tendrils, holding him in place.
Attack Effects:
Near's Weapon form has four abilities, which are triggered depending on how many sides of the Rubik's Cube are solved at any given moment. Their resonance attack is a mix of Mello's Soul Precognition and Near's fourth ability, the blast wave:
Similar to the shock wave caused by a powerful explosion, this attack would create a wave of energy moving at supersonic velocity towards it target. This is the most powerful of Near's attacks: with enough training, the force of the blast wave could be strong enough to cause severe internal damage to its victims, and knock down small buildings or other structures. Of course, the stronger the blast wave is, the more energy it will drain out of him.
To put it simply, their resonance attack is a targeted blast wave. Rather than a shockwave that radiates from wherever they are located, this attack is directed (upwards into the sky, deep underwater...) and then it goes off, almost like throwing a grenade. Naturally, their resonance attack is far more powerful than Near's regular blastwave ability, and both Mello and Near are immune to its effects, but they are certainly not immune to any debris or exploded kishin egg bits that may come flying in their direction, of course.
Image References (optional):
Their resonance attack was approved February last year but this post wasn't around by then, and we forgot to do this until now, sorry for the lateness!