Resonance Attack
Different partners have skills or ace attacks that they achieve during perfect resonance (usually after a long partnership with someone). These attacks are a symbol of the partnership’s advanced synergy and are formed based on the abilities of both Meister and Weapon together.
Here is a brief how-to guide on how to fill in your request:
1. How do we know when our characters are ready to perform a Resonance Attack?
It isn't necessarily about how many souls/points they have. The most important thing about Resonance Attacks is the bond between Weapon and Meister because if it's not strong enough achieving perfect resonance will be difficult if not impossible. If they've recently come to some kind of deep understanding, if they've gone on a lot of missions together, if they've recently gone through a rough patch together, etc. any of these could be a reason for getting a Resonance Attack!
2. How strong can I make our Resonance Attack?
Resonance Attacks are very strong! They are supposed to be the culmination of all a Meister and Weapon's experiences and hardships they overcame together, after all. Think like a final attack. However, like a final attack, it's not meant to be used continuously or without pause and, at first, the toll of such an attack will leave the characters tired afterwards. So, with that being said...
3. Things to keep in mind when creating a resonance attack
- The amount of time a Resonance Attack can be held usually isn't long. Though, given that a lot can happen in even one minute during a fight, this isn't as much of a disadvantage as you'd think.
- At first, it will be difficult for pairs to use their Resonance Attack for more than a couple of times. This is because it's tiring! After a while though, it will become easier and easier to invoke it and to use in in succession.
- The Resonance Attack should reflect the abilities of the Meister and Weapon.
4. Is there anything I can't do for Resonance Attacks?
- No wings. Creating wings is a skill specific to Grigori Soul which are extremely rare.
- No applying for mental damage, mental control, or summoning abilities.
- No applying for abilities that are specifically attuned to harming or dominating fellow human beings.
Resonance Attack Request:
Here is a brief how-to guide on how to fill in your request:
1. How do we know when our characters are ready to perform a Resonance Attack?
It isn't necessarily about how many souls/points they have. The most important thing about Resonance Attacks is the bond between Weapon and Meister because if it's not strong enough achieving perfect resonance will be difficult if not impossible. If they've recently come to some kind of deep understanding, if they've gone on a lot of missions together, if they've recently gone through a rough patch together, etc. any of these could be a reason for getting a Resonance Attack!
2. How strong can I make our Resonance Attack?
Resonance Attacks are very strong! They are supposed to be the culmination of all a Meister and Weapon's experiences and hardships they overcame together, after all. Think like a final attack. However, like a final attack, it's not meant to be used continuously or without pause and, at first, the toll of such an attack will leave the characters tired afterwards. So, with that being said...
3. Things to keep in mind when creating a resonance attack
- The amount of time a Resonance Attack can be held usually isn't long. Though, given that a lot can happen in even one minute during a fight, this isn't as much of a disadvantage as you'd think.
- At first, it will be difficult for pairs to use their Resonance Attack for more than a couple of times. This is because it's tiring! After a while though, it will become easier and easier to invoke it and to use in in succession.
- The Resonance Attack should reflect the abilities of the Meister and Weapon.
4. Is there anything I can't do for Resonance Attacks?
- No wings. Creating wings is a skill specific to Grigori Soul which are extremely rare.
- No applying for mental damage, mental control, or summoning abilities.
- No applying for abilities that are specifically attuned to harming or dominating fellow human beings.
Meister and Weapon | Resonance Attack |
MEISTER: Maka Albarn WEAPON: Soul "Eater" Evans |
Witch Hunter (SAMPLE) |
MEISTER: Akiha Tohno WEAPON: Sion Eltnam Atlasia |
Eye of Horus |
MEISTER: Eve WEAPON: Keroro |
K Frame |
MEISTER: Hyuuga Neji WEAPON: Rock Lee |
Hakkeshou Renge |
MEISTER: Kanji Tatsumi WEAPON: Naoto Shirogane |
Megidolaon / Vorpal Blade |
MEISTER: Miles Edgeworth WEAPON: Genesis Rhapsodos |
Trial by Fire |
MEISTER: Lily Ivory WEAPON: Lezard Valeth |
Venomous Servants |
MEISTER: Meister Name WEAPON: Weapon Name |
RESONANCE ATTACK |
no subject
Weapon Name: Genesis Rhapsodos
Resonance Attack Name: Trial by Fire
Why should they have a resonance attack: Genesis and Edgeworth have had other partners come and go before teaming up. Instead of moping, however, both of them stepped up to the challenge of starting over and learning to trust each other in and out of battle, and came out with a pretty solid, unspoken bond. While they are similar in certain ways, their differences are very pronounced and complement each other. Genesis is an experienced fighter with all the charms, while Edgeworth is the logical, more serious half who never had combat experience prior to his arrival in Death City.
Physical Changes: Genesis' Rapier changes from a red blade with a silver hilt to a silver blade with a gold hilt. The golden ornate hilt will also transform, producing a great gold single wing along the guard. The blade will also glow in an almost blinding manner.
Attack Effects: In a nutshell, Edgeworth and Genesis are able to create and control fire. Edgeworth gains just enough heat resistance to be able to withstand being very close to fire for long periods of time.
Flames can be created within a ten-foot distance in any direction, while existing flames can be brought under their control. To do so, Edgeworth points the Rapier toward the direction of the target and uses his Meister ability to summon fire. The symbol for Genesis' limit break (see image) will appear depending on the exact location of whatever they want to set on fire. The flames can move, combine, separate, die or concentrate on a particular target depending on Edgeworth's command, as long as the fire remains within the ten-foot radius.
The fire they create has no other special properties apart from the fact that it burns with little or no smoke and is subject to Edgeworth's commands. But because of that, his mood and concentration can affect the control he and Genesis have over fire, from making it burn too intensely when he's angry, to letting it go out when he is sad or frightened. Either scenario is possible when he loses concentration. He also has to say his commands loudly and clearly.
Image References (optional): Genesis' limit break.
no subject